Showing posts with label clojure. Show all posts
Showing posts with label clojure. Show all posts

Tuesday, July 26, 2011

The Trouble with Erlang (or Erlang is a ghetto)


This is a blog post I have been meaning to write for quite some time. I lament doing so because I've made a considerable time investment into the Erlang infrastructure and really love some of its ideas. Erlang has done a great and still unique job of synthesizing a number of concepts in a very interesting way. But after using the platform in various capacities for some 4 years now, there are some glaring issues I think need to be called out.

Records suck and there's no struct/map data structure

Erlang has a feature called "records" which uses the preprocessor to give you something akin to a struct or map, i.e. a way to access named fields of a particular object/term within the system. As far as I can tell, there's pretty much universal agreement within the community that this is a huge limitation, and several proposals have been made to remedy the problem. The requested feature has typically been referred to as a "frame", and several proposals for implementing frames have been floating around for several years. Yet no action has been taken on the problem.

So why doesn't Erlang have frames? While Erlang is an open source project, its implementation and release cycle are managed by Ericsson, the company that created it, and Ericsson just doesn't seem to care. I'm not sure what Ericsson's priorities are when it comes to adding features to Erlang, but in my opinion they're doing a worse job of engaging the community than Oracle has been doing with Java. I hate Oracle as a company, but so far it feels like they've actually done a fairly good job managing Java development and moving Java forward. I can't say that at all with Ericsson, and frames are the quintessential example of this.

Erlang sucks at managing memory

Once upon a time I looked upon BEAM's design as the future pattern all virtual machines would follow. I strongly encourage you to read that post before taking issue with anything I have to say in regard to this matter. I have completely reversed my opinion since the time I write that post.

The other night I tweeted "If you're looking for a language that gets multicore concurrency right, look at how Azul implemented Java on their Vega architecture" and I definitely stand by that. Azul is a company that got a lot of smart hardware and software people together and had them work on designing a custom system which would scale to hundreds of CPU cores (up to 768 of them), heaps that topped 500 GB (up to 768GB), and had the GC pause only 10-20ms at a time. The realtime performance characteristics Azul managed to eek out of their system lead them to often describe their GC as "pauseless".

Where Azul was scaling up to 768 CPUs in 2007, Erlang was crapping out around 15 CPUs in 2009. For everything Erlang had to say about the importance of immutability and messaging in concurrent systems, and despite Joe Armstrong's promise that "your Erlang program should just run N times faster on an N core processor," it turns out that on the Erlang VM the N core processor promise had an upper bound of around 15.

Why is this? Erlang implements its own memory allocator and can't take advantage of libraries like tcmalloc to provide better multithreaded heap management. I can't fault a language VM like BEAM for doing this save for the fact that what Erlang provides is relatively crappy.

Erlang has done a fairly decent job given the constraints it was working within. Erlang wanted to provide a soft realtime system, and managed to create one that works on commodity architectures, unlike the Azul Vega appliances which require custom hardware. However, Azul has managed to port their version of the JVM to x86 hardware with their Zing Architecture, which wraps the JVM in a separate runtime container which uses software transactional memory to replace the hardware transactional memory found on the Vega appliances. It's higher overhead but provides similar guarantees. Java also provides the RTSJ specification for building realtime systems in Java.

Both Zing and RTSJ demonstrate that Erlang's approach to building a realtime garbage collected system, using separate heaps per process, isn't necessary to still provide realtime characteristics. Erlang's approach of using separate heaps is nonstandard and comparatively hard to optimize because most other systems are using a shared heap model. Azul's Vega architecture shows that shared heaps can scale up to hundreds of CPU cores and hundreds of gigabytes of heap while still providing realtime characteristics. Even more exciting is that AMD's Fusion architecture, which they're implementing in conjunction with ARM, provides read and write barriers at the hardware level necessary to provide a system like Azul using commodity hardware.

However, I think everything I just said is moot for the majority of applications. People building messaging systems want the best performance possible but don't typically have software realtime constraints. The Erlang VM's approach to soft realtime made a design decision which hampers its messaging speed, namely the use of separate heaps, which requires messages be copied from one heap to another. This means the Erlang VM does not provide zero-copy messaging. Every time you send a message from one Erlang process to another, some amount of data must be copied.

Erlang has partly mitigated this problem by providing a separate shared heap for binaries, which are the Erlang type for arbitrary blobs of binary data. This means if you ensure the majority of data you move around doesn't contain anything of significant size except binaries, perhaps this won't be a problem. However, if you're moving large collections of numbers around (Erlang's strings-as-lists-of-integers come to mind), messaging will be comparatively slow compared to a zero copy system.

Various solutions to this have been proposed for BEAM, such as switching from a shared-nothing heap to a shared heap or a hybrid heap (where message-passed objects are copied once), however the Erlang garbage collector is not suitable for managing shared/hybrid heaps and would need to be rewritten for the task, and nobody has managed to get the shared/hybrid heaps working with Erlang's SMP scheduler, or rewritten the garbage collector to be more suitable to the task of managing a shared/hybrid heap.

A potential solution to this? Erjang, an implementation of Erlang on the JVM, provides zero copy messaging using the Kilim library for lightweight threads.

JIT? What JIT?

Erlang has a "JIT" compiler called HiPE, which is mostly hype. I put JIT in quotes because HiPE is mostly an Erlang-to-native-code compiler with a limited set of backends which does a pretty bad job of optimizing and can't use runtime profiling information to improve the quality of the native code it generates in the way JIT compilers like HotSpot are able to. Calling HiPE a just-in-time compiler is a stretch as it is for most part an ahead-of-time native compiler for Erlang. The quality of native code produced by HiPE can be so poor that it's often outperformed by the userland bytecode interpreter implemented in BEAM.

HiPE can perform a very limited set of optimizations. In particular, Erlang code is factored into modules, and HiPE's inliner is unable to inline natie code across modules. This is due to HiPE's lack of a deoptimizer (a.k.a. deopt), or a way to translate JITed code back into bytecode, which is necessary in general but particularly necessary in Erlang for cases like hot code swapping. Deopt support is a feature of many JIT compilers in languages more popular than Erlang, most notably the HotSpot compiler on the JVM. Google's V8 virtual machine for JavaScript added deoptimization support as part of their "Crankshaft" compilation infrastructure.

Erlang isn't general purpose

Erlang hates state. It especially hates shared state. The only facility provided by the language for dealing with shared state in Erlang is called "Erlang Term Storage" and provides a Judy array that several Erlang processes can talk to. The semantics of ETS are fairly awkward and using it directly is difficult. Erlang has a baked-in database called Mnesia which is built on ETS. Mnesia's performance characteristics aren't great but it provides a friendlier face for ETS. These are the only solutions to shared state baked into the language.

What should you do if you want to deal with a shared-state concurrency program in Erlang? The general advice is: don't. Erlang isn't designed for solving shared-state concurrency problems. If you encounter a shared state concurrency problem while developing your Erlang program, sorry, you picked the wrong language. Perhaps you should move along... and Clojure offers you some great ways to tackle shared state concurrency problems.

The syntax is atrocious

I think this one goes without saying. That said...

Let me come at this from a different angle than you're probably expecting: I've recently started working with Clojure, and I have to say, I really think Erlang would've been a lot better off with a Lisp-like syntax than a Prolog-inspired syntax. To-date Erlang is the only popular language with a Prolog inspired syntax and all of the awkward tokens and gramatical constructions make me wish it just had a simple Lispy syntax. This has been implemented in Robert Virding's Lisp Flavoured Erlang, which is very cool and worth checking out.

That opinion might come as a surprise, because the main project I was developing in Erlang was Reia, a Ruby-like syntax and runtime for Erlang. I've discontinued this project, for many reasons, one of which is because it's been surpassed in features and documentation by a similar project, José Valim's Elixir. After years of working on Reia, I've really grown to believe I'd rather spend my time working on a language which incorporates Erlang's ideas, but on the JVM with mutable state.

The Erlang cargo cult would love to hang me out to dry for even saying that... so let me address it right now.

Immutable state sucks and isn't necessary for Erlang-Style Concurrency

Immutable state languages force object creation whenever anything changes. This can be partially mitigated by persistent data structures, which are able to share bits and pieces of each other because they're immutable. This works, for example, when attempting to create a sublist that consists of the last N elements of a list. But what if you want the first N elements? You have to make a new list. What if you want elements M..N? You have to make a new list.

In mutable state languages, performance problems can often be mitigated by mutating local (i.e. non-shared) state instead of creating new objects. To give an example from the Ruby language, combining two strings with the + operator, which creates a new string from two old ones, is significantly slower than combining two strings with the concatenating >> operator, which modifies the original string. Mutating state rather than creating new objects means there's fewer objects for the garbage collector to clean up and helps keep your program in-cache on inner loops. If you've seen Cliff Click's crash course on modern hardware, you're probably familiar with the idea that latency from cache misses is quickly becoming the dominating factor in today's software performance. Too much object creation blows the cache.

Cliff Click also covered Actors, the underpinning of Erlang's concurrency model, in his Concurrency Revolution from a Hardware Perspective talk at JavaOne. One takeaway from this is that actors should provide a safe system for mutable state, because all mutable state is confined to actors which only communicate using messages. Actors should facilitate a shared-nothing system where concurrent state mutations are impossible because no two actors share state and rely on messages for all synchronization and state exchange.

The Kilim library for Java provides a fast zero-copy messaging system for Java which still enables mutable state. In Kilim, when one actor sends a message, it loses visibility of the object it sends, and it becomes the responsibility of the recipient. If both actors need a copy of the message, the sender can make a copy of an object before it's sent to the recipient. Again, Erlang doesn't provide zero-copy (except for binaries) so Kilim's worst case is actually Erlang's best case.

The limitations of concurrent objects in Reia were solved using mutable state in my Celluloid concurrent object library for Ruby, but that deserves a blog post in and of itself.

Single assignment is just as problematic as destructive assignment

Erlang doesn't allow destructive assignments of variables, instead variables can only be assigned once. Single assignment is often trotted out as a panacea for the woes of mistakenly rebinding a variable then using it later expecting you had the original value. However, let me show you a real-world case that has happened to me on several occasions which wouldn't be an error in a language with destructive assignment and pattern matching (e.g. Reia).

There exists a complimentary case of mistaken variable usage to the afforementioned problem with destructive assignment. In single-assignment programs, it involves mistakenly using the same variable name twice excepting the variable to be unbound the second time:

The first pattern matching expression binds the Foo variable to something. In the second case, we've mistakenly forgot Foo was already bound. What's the result?

exception error: no match of right hand side... 

We get no compiler warning in this case. This is the type of error you only encounter at runtime. It can lay undetected in your codebase, unless you're writing tests. Know what other problem writing tests solves? Mistaken destructive assignments.

Single assignment is often trotted out by the Erlang cargo cult as having something to do with Erlang's concurrency model. This couldn't be more mistaken. Reia compiled destructive assignments into Static Single Assignment (SSA) form. This form provides versioned variables in the same manner as most Erlang programmers end up doing manually. Furthermore, SSA is functional programming. While it may not jive with the general idealism of functional programming, the two forms (SSA and continuation passing style) have been formally proven identical.

The standard library is inconsistent, ugly, and riddled with legacy

Should module names in the standard library be plural, like "lists"? Or should they be singular, like "string"? Should we count from 1, as in most of the functions found in things like the lists module, or should we count from 0 like the functions found in the array module? How do I get the length of a list? Is it lists:length/1? No, it's erlang:length/1. How do I get the Nth element of the tuple? Should I look in the tuple module? Wait, there is no tuple module! Instead it's erlang:element/2. How about the length of a tuple? It's erlang:tuple_size/1. Why is the length of a list just "length" whereas the length of a tuple is "tuple_size"? Wouldn't "list_length" be more consistent, as it calls out it works on lists?

When we call erlang:now() to get the current time, it returns {1311,657039,366306}.  What the hell does that mean? It's a tuple with three elements. How could time possible need three elements? A quick look at the documentation reveals that this tuple takes the form {Megaseconds, Seconds, Microseconds}. Separating out Microseconds makes sense... Erlang has no native decimal type so using a float would lose precision. But why split apart Megaseconds and Seconds?

Once upon a time Erlang didn't support integers large enough to store the combination of Megaseconds and Seconds, so they were split apart. The result is a meaningless jumble of three numbers, which you have to run through the confusingly named calendar:now_to_local_time/1 function to get a human meaningful result, which doesn't tell you what time it is now, but instead takes the tuple that erlang:now/0 returns as an argument and will spit back meaningful {Year, Month, Day} and {Hour, Minute, Second} tuples.

Legacy in the grammar

Try to use "query" as an atom in Erlang, e.g. {query, "SELECT * FROM foobar"}. What happens?

syntax error before: ','

This is because 'query' is a reserved word which was reserved for Mnemosyne queries. Never heard of Mnemosyne? That's because it's an archaic way of querying Erlang's built-in database, Mnesia, and has been replaced with Query List Comprehensions (QLC). However, it remains around for backwards compatibility.

You can't use "query" as a function name. You can't tag a tuple with "query". You can't do anything with "query" except invoke a deprecated legacy API which no one uses anymore.

Strings-as-lists suck

Erlang provides two ways of representing strings. One is as lists of integers, which is the traditional way that most of the library functions support. Another is binaries. Erlang has no way of differentiating lists of integers that represent strings from lists of integers that are actually lists of integers. If you send a list of integers in a message to another process, the entire list of integers is copied every time. On 64-bit platforms, every integer takes up 64-bits.

The obvious solution here is to use binaries instead of lists of integers. Binaries are more compact and exist in a separate heap so they aren't copied each time they're sent in a message. The Erlang ecosystem seems to be gradually transitioning towards using binaries rather than strings. However, much of the tooling and string functions are designed to work with list-based strings. To leverage these functions, you have to convert a binary to a list before working with it. This just feels like unnecessary pain.

The abstract concept of lists as strings isn't inherently flawed. In many ways it does make sense to think of strings as lists of characters. Lists as strings would probably make a lot more sense if Erlang had a native character type distinct from integers which was more compact and could avoid being copied each time a string is sent in a message like a binary. Perhaps in such a system it'd be possible to avoid transcoding strings read off the wire or completely transforming them to a different representation, which is costly, inefficient, and often times unnecessary (yes, this is a problem with Java too).

There's no "let"

Want a local binding in Erlang? Perhaps you've used let for this in a Lisp. What happens when you try to do this in Erlang? Even attempting to use "let" in Erlang just yields: syntax error before: 'let'

Once upon a time Erlang was supposed to get let bindings, and the "let" keyword was set aside for this purpose. But much like frames, it never happened. Instead, let is now an unimplemented reserved word which just breaks your programs.

There's no "nil"

In Clojure, I can write the following: (if false :youll-never-know).  This implicitly returns "nil" because the condition was false. What's the equivalent Erlang?

Erlang forces you to specify a clause that always matches regardless of whether you care about the result or not. If no clause matches, you get the amazingly fun "badmatch" exception. In cases where you don't care about the result, you're still forced to add a nonsense clause which returns a void value just to prevent the runtime from raising an exception.

Where do I go from here?

Again, I want to emphasize that I have a great deal of respect for Erlang conceptually. But at this point I'd like to take what I've learned and go elsewhere with it. One direction I've gone is the Celluloid concurrent object library for Ruby. You can read more about it in the original blog post I wrote about Celluloid, which is a bit out-of-date at this point. I have a forthcoming blog post which should dive a bit deeper into Celluloid's guts and how it can do things which aren't possible in Erlang.

As you've probably guess from the references sprinkled throughout this post, I'm learning Clojure. I'm a fan of the JVM and Clojure provides a great functional language for leveraging the JVM's features. I think the sort of things that I'd be writing in Erlang I'll try writing in Clojure instead. Clojure has elegant Lisp syntax. Clojure has maps. Clojure has powerful facilities for dealing with concurrent shared state problems. Clojure has great semantics for safely managing mutable state in a concurrent environment. Clojure has real strings. Clojure has let. Clojure has nil. Clojure runs on the JVM and can leverage the considerable facilities of the HotSpot JIT and JVM garbage collectors.

I'd also like to try my hand at creating a JVM language, especially with the impeding release of Java 7 this Thursday. Java 7 brings with it InvokeDynamic, a fast way to dispatch methods in dynamic languages, and considerably eases the difficulty of implementing dynamic languages on the JVM. Stay tuned for more details on this.

Monday, June 28, 2010

How to Properly Utilize Modern Computers


Holy abstract concept, Batman! Computers are complicated things, especially modern networked ones filled with multiple CPU cores, and anyone professing to know a singular way to utilize them is truly a madman, or a genius, or a little bit of both... but before we can talk about modern computers we must first talk about computers as they used to be.

While this may look prehistoric, it actually happened at Burning Man

Long ago, programming languages were crap and programming was hard. Ken Thompson and Dennis Richie reinvented the way we think about computers by designing not only a new operating system but a new programming language to write that operating system in. It was an ambitious effort that has forever shaped modern computing. Some people don't appreciate it and wax philosophical about hypothetically superior solutions. Those people are retards. Unix rules. Get over it.

No, this isn't quite as good as having sex


Unix had a brilliant underlying philosophy: do one thing and do it well; use multiple processes to solve problems; use text streams as your interface.  The simplicity of the Unix model had a beautiful elegance to it and made it very easy to leverage host resources in a scalable manner.  Instead of writing big clunky monolithic applications, write several small programs that use text streams to talk to each other.  Then if your host just happens to have multiple processors, the kernel can handle the task of farming out multiple jobs to multiple CPUs.

Shells and scripting languages were created to provide the interface and glue to the underlying system utilities. Users could easily queue up a series of tools to analyze and digest text streams as they saw fit.  The interesting thing about this approach is that often times users of these sorts of utilities were performing pure functional programming.  Each utility acts as a function which accepts its input over a pipe and produces output which it sends over a pipe.
A pearl, not to be confused with Perl.  Perl is not a gem.

Perl fit into this ecosystem beautifully.  Perl was focused at making short scripts which work on text streams, while providing easy conversion back and forth between text streams and numbers, since often times the text stream processing you want to do in Unix involves some kind of math.  Perl is an extremely expressive language which allowed people to write far more powerful scripts than anything that had been seen in previous Unix scripting languages.  It was powerful, expressive, and whimsical.  Unfortunately, its whimsy would also be its demise.

Perl's approach didn't scale well to large applications.  The level of abstraction it provided was targeted at writing short scripts within the multiprocess Unix environment.  However, the tide was turning against the entire Unix philosophy.  Monolithic applications and application environments were soon to become the norm.
OHAI!!!


Java tried to abstract away the underlying operating system.  It was not easy to write Java programs that fit into the traditional Unix philosophy.  Java strongly prefers you talk directly to things in Java Land, and because of that they reinvented standard Unix tools like cron as Quartz. Rather that using the traditional Unix shared-nothing process model to leverage multiple CPUs, Java wants you to use threads.  If you write your entire application this way, you can deploy an application by running a single instance of the Java Virtual Machine and giving it all your system memory.  With a single instance of the JVM you can theoretically utilize all of your available system resources.

Java still got a lot of things wrong.  Threads are one problem (I'll get into that later).  Another is handling application upgrades.  Some environments tried to support hot code swapping, but this usually ended up leaking memory.  In general, the recommended approach for upgrading a Java application is going to be starting and stopping the JVM.  If you happen to be running a network server, such as, say, a web server, this means you have to wait for all clients to disconnect, or you have to shut down without completing their requests.  Depending on the nature of your network protocol, clients may continue to remain connected indefinitely, so upgrades for those types of services typically means mandatory outages.

EWWWWW!!!!

Unfortunately, both the Unix model and the multithreaded model have warts.

Unix doesn't exactly provide the greatest set of tools for managing multiple processes.  The interprocess signaling model used to manage processes left an awful lot to be desired.  The pipe mechanism used for interprocess communication is rather primitive.  Requiring everything be serialized to text streams incurs a lot of overhead, especially when you write several programs in the same language and can use more efficient data structures than text to communicate data.

In that regard, there are a lot of incentives towards moving to something like Java for concurrent programming.  However, threads have warts too.

The semantics are just plain confusing and the possibility error is huge.  There are a set of best practices which mostly come down to the overriding concern: don't share state between threads.  As long as you never share state between threads there is never any concern over data corruption in concurrent programs.  However, many multithreaded programs share state all over the place, using a collection of highly error-prone synchronization mechanisms to try to keep everything kosher.  However, if you happen to forget to synchronize access to any given piece of shared state, you're screwed, you've just encountered a threading bug.  Sharing state between threads requires extreme vigilance on the part of the programmer, and also intimate knowledge about how threads work and their possible caveats.

Beyond all this, threads are managed by the kernel, and talking to the kernel has high overhead.  A truly amazing feat would be to soup up the Unix model and build your system using lots of shared-nothing processes that communicate using messages and mailboxes rather than primitive text streams.  This is exactly the approach that was taken by Erlang.

I AM ERLANG!!!

Erlang took the whole Unix philosophy to the next level.  Erlang process work like Unix processes, except they use mailboxes and messages instead of pipes.  Unlike threads, Erlang processes run in userspace, which makes them relatively fast.  You can create new Erlang processes a lot faster than you can create threads.  The Erlang VM can run one kernel thread per CPU on your system and load balance processes.  Code can be hot-swapped at runtime in a well-defined manner with extremely consistent semantics.  The entire language philosophy emphasizes the creation of distributed, fault-tolerant, self-healing programs which are able to not only leverage an entire computer, but leverage an entire network of connected computers, using a philosophy which is similar to but an improvement on the Unix approach.

In Erlang, all state is immutable.  This completely eliminates the problems of sharing state between threads.  Due to the way the language is designed it is simply not possible.  This opens up possibilities for Erlang language implementers to safely share state across threads, since the data can't be mutated.  Unfortunately attempts at using this approach in the present Erlang virtual machine have not yet lead to significant performance benefits.

Erlang has its own warts.  For everything it gets right semantically, it is still an aesthetically ugly language.  Very few would describe Erlang code as beautiful.  Despite claims that the semantics, and not the syntax are the barrier to learning Erlang, the main excuse I've heard from people who have avoided Erlang is that they don't like the syntax.
Clojure's logo is so awesome!

Clojure offers a different approach to leveraging modern multiprocessor computers.  It provides shared state that threads can work on transactionally, an approach called Software Transactional Memory (STM), which works kind of like a database.  When you aren't inside a transaction, all state is immutable, which means all state within the language is inherently "thread safe".

Because it's built for the JVM, Clojure is able to take advantage of all the previous effort put into an efficient native threads implementation for the Java programming language.  While this is great for utilizing multicore systems, it's still centered around the notion of shared state.  Distributing your program to multiple computers requires a conceptually different approach than you would ordinarily use to distribute a problem to multiple CPUs.

Beyond that, Clojure uses Lisp syntax.  While some people enjoy writing raw syntax trees because its "homoiconic" nature (not to be confused with Madonna or house music) means they can work all sorts of wonderful wizardry with macros, history has shown that in general most people are not really big fans of that sort of syntax.  Lisp has a lot of parens for a reason: because in most other languages those parens are implicit.


So what's the answer?  How do we "properly" utilize modern computers?  I don't have the answer, only an opinion.

The Unix model was great.  It just lacked a few features to really carry it over to distributed systems.  That said, I really like the idea of running a single VM like the JVM per host, and letting it consume all available system resources running a single application.

Erlang lets you do this, except it provides a Unix-like process model with many of the warts excised.  Erlang has excellent process management, and lets you interact with processes on remote nodes the same way you'd interact with the local system.  Erlang replaced the lousy pipe-based model of interprocess communication with messages, mailboxes, and even filters that allow you to selectively receive from your mailbox.

Erlang provides lightweight, shared-nothing userspace processes and a great way for them to communicate, as well as a scheduler that can dynamically load balance them between native threads and thus host CPUs.  Among many programming experts I've talked to there's a general consensus that having some sort of userspace concurrency context, be it a coroutine or a userspace thread, is a very handy construct to have.  Erlang, perhaps more than any other language out there, has wrapped up userspace concurrency contexts into a very neat little package.

I still feel Erlang's main drawback is its syntax, and I have a few ideas about that.  I think my language Reia brings with it the expressivity of a scripting language like Perl or Ruby combined with the awesome semantics of Erlang which allow it to easily utilize networks of multicore computers.  Reia can support the monolithic one-process-per-application approach so associated with Java while allowing developers to write multiprocess applications internally.  Reia is scripting evolved.

Tuesday, March 24, 2009

Is Reia an object oriented language Joe Armstrong could actually like?

Short answer: no! Long answer: he might hate it less than the others.

Erlang creator Joe Armstrong is no fan of OOP. He says it sucks! Oof! As someone who is building an object oriented language on a platform pioneered by Joe, I feel I'm at least obligated to respond to his concerns. Due to its strong Erlang influences Reia's object system ends up working a lot different than most other OOP languages so in some ways this does address some of his concerns.

Let's look at them:

Objection 1: Data structure and functions should not be bound together

So first, a confession: Reia's "builtin" types (which I'll get to later) are guilty of this. So -1 on my Joe score.

However, Reia's objects are more than just data structures. This is certainly a complaint about OOP which holds for most languages: "object" is really a fancy word for "a big chunk of state" and sending an object a "message" is really some more high falloting verbeage for "making a function call". In this regard OOP ends up seeming pretty imperative: it's just a big fancy facade for calling functions which probe and mutate state.

Similar concerns were noted by Clojure author Rich Hickey in his article On State and Identity. He notes that in most languages objects don't have real identities beyond their state and that OOP at its core is very much an imperative affair.

In Reia, all objects are Erlang processes and operate concurrently. Each object has a life of it's own... it's not just some lifeless chunk of data sitting somewhere in RAM, completely at the mercy of whatever modifications some random thread may throw at it.

Calling a method is more than just a function call. It uses messages... not goofy metaphorical messages but real, first-class messages. Presently Reia's objects are built on gen_server, so invoking a method on an object performs an RPC on the remote object.

Self-ascribed OOP creator Alan Kay is practically obsessed with messages. He once wrote: "I thought of objects being like biological cells and/or individual computers on a network, only able to communicate with messages (so messaging came at the very beginning -- it took a while to see how to do messaging in a programming language efficiently enough to be useful)." What he began with messages in Smalltalk would eventually be boiled down to function calls in most successor OOP languages (with C++ being perhaps the most infamous example).

Reia does not follow in this tradition, but maintains a very message-centric view of OOP which is more akin to what Alan Kay originally had in mind. I've also read that Alan Kay has claimed that not making objects concurrent was one of his greatest mistakes, although I don't have a specific citation on that one (if someone knows please leave me a comment).

Erlang vis-a-vis the actor model and its outgrowth from Smalltalk certainly embodies similar concepts.

Objection 2: Everything has to be an object

Well, this is an easy one to answer: everything doesn't have to be an object! I'm sure any Rubyist readers are groaning on that one. Pretty much every language I see coming out of other Rubyists follows this paradigm. Reia doesn't.

Reia has three fundamental types of entities: builtins, processes, and objects. Objects can be thought of as a type of process, but all objects respond to a common base set of messages. Reia's objects can thus address a particular concern of Rich Hickey's about actor-based systems:
"You can't observe anything without its cooperation/coordination - making ad-hoc reporting or analysis impossible, instead forcing every actor to participate in each protocol."
Reia implements an inheritance system, which means that you can group the protocols that you want a given set of objects to respond to together into superclasses. All objects will, at the very minimum, respond to the set of methods defined in the Object superclass.

You can certainly do the same in Erlang by placing common functionality into a "superclass" module. Reia just gives it first-class syntax and does some of the thunking a bit more automatically.

Reia also provides processes, which are for all intents and purposes identical to Erlang processes. For some reason many OO purists have messaged me asking if this is necessary and suggesting I rip it out. Reia does provide asynchronous features as part of its object system... it has (or rather, will have) equivalents for gen_server:cast and gen_server:reply. Given this, they argue, who needs processes?

I think these people don't understand that gen_server is not a one-size-fits-all solution. Since I'm building a language on top of Erlang it would be silly not to expose the full power of its messaging system and try to force everything into gen_server-shaped boxes. Reia goes the opposite route and provides processes which are virtually identical to Erlang. Reia even has the same "!" syntax for sending messages, and it works on objects as well as processes.

Reia's builtin types are made out of plain old immutable Erlang terms. They are not objects themselves. With a little bit less "throw objects at the problem" they can serve to represent all kinds of things. My hope would be programmers use builtins more and objects less than they would in a typical OOP language.

Objection 3: In an OOPL data type definitions are spread out all over the place

Guilty as charged... take another point off my Joe score. Next!

Objection 4: Objects have private state

Also guilty. However, I hope Reia gets some bonus points in this regard for the way it implements its private state. Behind the scenes Reia's representation of "instance variables" is a pure functional one. The compiled form has the "instance variable" state (represented as a dict) enter a method (now a function) as an argument. The state is versioned throughout the compiled form, so wherever there is potential for change it's bound to a new label. When the method completes the final state is returned.

Because this state is represented in a pure functional form behind the scenes it means Reia retains some of the benefits it brings in Erlang. For example: private state is transactional, as the object's true state isn't actually updated until method dispatch has completed, in the same way a gen_server's state isn't updated until one of the handle callbacks has returned with the new state.

It also means the scope of private state is limited. Any cases I've encountered (such as lambdas) where I cannot implement state modifications in a simple, pure functional form I've avoided it. Lambdas are able to access the private state (which they close over at the time they're declared) but they are not allowed to modify it.

This approach has been more complex than alternatives like just giving the process dictionary a first class syntax. I could've done that. However, compiling to a pure functional form really helped me see the corner cases where the state was trying to creep into strange scopes. The current implementation has precise semantics about state flow and works in a way not too far distant from how an Erlang programmer would actually write it.

What's the point?

I think that question is pretty much the sentiment of Joe's article. Is OO actually useful? Given certain technical drawbacks (i.e. side effects) introduced by hidden state it becomes more difficult to make the same statements about a Reia object that you could about an Erlang gen_server (and destructive assignment doesn't help things). Is there actually some value objects bring to the table?

The merits of objects aren't technical, in my opinion. I think they're a good model for certain types of people to conceptualize problems. Lots of people really like them. Joe tried it and said it felt "wrong" but for many it does feel "right" in some way.

Fortunately, for the people who think it feels "wrong" there's this great language called Erlang you can use...

What does Joe Armstrong actually think about Reia?

I saw Joe Armstrong was asked about Reia in an Erlang Inside interview, here's what he had to say:
"I haven’t tried it - I don’t like mutable anything"
D'oh! Oh well. I'm afraid you won't be seeing a single-assignment Reia. I'll save that for another post, though.